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EL OVNI ATACA LA CIUDAD
Program Ovni
Structure Imagen x As Int y As Int incX As Int incY As Int End Structure Define ovni As Imagen Define misil As Imagen Define
autoDer As Imagen Define
autoIzq As Imagen Define
explosión As Imagen Define
hayMisil As Bool = False Define
cuadroExplosión As Int = 1 Define
TiempoImagen As Int[6]= {40,
40, 40, 40, 40, 40} Method cargarOvni() LoadSprite("OVNI", "OVNI.gif") ovni.x = 50 ovni.y = 50 ovni.incX = 5 ovni.incY = 5 MoveSpriteToPoint("OVNI",
ovni.x, ovni.y) SetSpriteZIndex("OVNI", 10) SetSpriteAnimationTimeline("OVNI", True,
TiempoImagen) ShowSprite("OVNI") End Method Method cargarMisil() LoadSprite("MISIL", "missile1.gif") ScaleSprite("MISIL", 0.8) SetSpriteAnimationTimeline("MISIL", True,
TiempoImagen) RotateSprite("MISIL", 90) misil.incY = 5 End Method Method cargarAutoDer() LoadSprite("AutoDer", "CarD.gif")
autoDer.x = 0 autoDer.y = 450 autoDer.incX = 5 MoveSpriteToPoint("AutoDer",
autoDer.x, autoDer.y) ScaleSprite("AutoDer",0.5) ShowSprite("AutoDer") End Method Method cargarAutoIzq() LoadSprite("AutoIzq", "CarI.gif")
autoIzq.x = ScreenWidth() autoIzq.y = 430 autoIzq.incX = 5 MoveSpriteToPoint("AutoIzq",
autoIzq.x, autoIzq.y) ScaleSprite("AutoIzq",0.5) ShowSprite("AutoIzq") End Method Method
animarExplosión() If
cuadroExplosión = GetSpriteFrameCount("BOOM") Then HideSprite("BOOM") Else cuadroExplosión = cuadroExplosión + 1 SetSpriteActiveFrame("BOOM",
cuadroExplosión) End If End Method Method
moverAutoDer() autoDer.x = autoDer.x + autoDer.IncX If
autoDer.x > (ScreenWidth() -
GetSpriteWidth("AutoDer")) Then autoDer.x
= 0 End If MoveSpriteToPoint("AutoDer",
autoDer.x, autoDer.y) End Method Method
moverAutoIzq() autoIzq.x =
autoIzq.x - autoIzq.incX If
autoIzq.x < 0 Then autoIzq.x
= ScreenWidth() End If MoveSpriteToPoint("AutoIzq",
autoIzq.x, autoIzq.y) End Method Method
moverMisil() If
hayMisil = True And misil.y < ScreenHeight() +
GetSpriteHeight("MISIL") Then misil.y = misil.y + misil.IncY MoveSpritebyamount("MISIL", 0,
misil.IncY) Else hayMisil
= False HideSprite("MISIL") End If If
SpritesIntersect("MISIL", "AutoDer") Then hayMisil
= False HideSprite("MISIL") destruirAuto("D") End If If
SpritesIntersect("MISIL", "AutoIzq") Then hayMisil
= False HideSprite("MISIL") destruirAuto("I") End If End Method Method destruirAuto(auto As String) PlaySound("Explosion1.wav") cuadroExplosión = 1 If auto = "D" Then MoveSpriteToPoint("BOOM",
autoDer.x, autoDer.y) autoDer.x
= 0 Else MoveSpriteToPoint("BOOM",
autoIzq.x, autoIzq.y) autoIzq.x
= ScreenWidth() End If ShowSprite("BOOM") End Method Method tecla() If IsKeyDown("UP") And ovni.y
> 0Then ovni.y
= ovni.y - ovni.incY End If If IsKeyDown("Down") And ovni.y
< ScreenHeight() - GetSpriteHeight("OVNI") Then ovni.y
= ovni.y + ovni.incY End If If IsKeyDown("Right") And ovni.x < ScreenWidth()
- GetSpriteWidth("OVNI") Then ovni.x
= ovni.x + ovni.incX End If If IsKeyDown("Left") And ovni.x
> 0 Then ovni.x
= ovni.x - ovni.incX End If If IsKeyDown("Space") And
hayMisil = False Then hayMisil = True misil.x
= ovni.x misil.y
= ovni.y MoveSpriteToPoint("MISIL",
misil.x, misil.y + GetSpriteHeight("OVNI")) ShowSprite("MISIL") End If MoveSpriteToPoint("OVNI",
ovni.x, ovni.y) End Method Method SetScreenSize(600,480) LoadSprite("CIUDAD", "CityScape.png")
MoveSpriteToPoint("CIUDAD",0,200) cargarOvni() cargarAutoDer() cargarAutoIzq() cargarMisil() LoadSprite("BOOM", "Explosion.gif") ShowSprite("Ciudad") Loop 10000 tecla() moverMisil() animarExplosión() moverAutoDer() moverAutoIzq() Delay(1) End End Method End Program |
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