Anatomy guided bottom up creature skinning

Authors

  • Andrés Adolfo Navarro Newball Pontificia Universidad Javeriana, Cali
  • Francisco Julián Herrera Botero Pontificia Universidad Javeriana, Cali
  • Diego Fernando Loaiza Buitrago Pontificia Universidad Javeriana, Cali

DOI:

https://doi.org/10.18046/syt.v9i17.1051

Keywords:

Mesh, skinning, creature, 3D.

Abstract

It is possible to guide skin construction from the creature’s inner anatomy. This paper introduces a method where is provided the system with bones, a set of muscles and a set of subsidiary organs in order to generate the mesh of the skin. The method generates a set of feature points from the inner anatomy. Then, it projects the feature points on a mirror plane which cuts the creature in the middle. Once in the plane, triangulate and reflect the points and adjust the skin’s mesh inflating it and deflating it until all skin vertices are within some threshold of the underlying anatomy. Finally, fur is generated with offsets calculated from the skin’s mesh.Feature point generation and automatic mesh generation strongly rely on the anatomical knowledge provided to the algorithm. However, it eliminates the need of a preexisting skin mesh. The resulting mesh is consistent with the underlying anatomy.

Author Biographies

  • Andrés Adolfo Navarro Newball, Pontificia Universidad Javeriana, Cali
    Computer Scientist from the Pontificia Universidad Javeriana, Cali (1994). Msc in Computer Graphics from the University of Hull, UK (1998). MEng in Networking from the ICESI University, Cali (2001). PhD in Computer Graphics from the University of Otago, New Zealand (2010). Beneficiary of the Coimbra scholarship at the University of Siena, Italy (2006). Beneficiary of the COLFUTURO and University of Otago Scholarships (2009 - 2010). He was Visiting Research Fellow at the Manchester Metropolitan University, UK (2009). He was founder member of the Colombian Telemedicine Centre (2004 - 2007). Currently, he is lecturer at the Computer Science Department, Pontificia Universidad Javeriana, Cali. There, he is also part of the Grupo de Investigación DESTINO which is recognised by COLCIENCIAS.
  • Francisco Julián Herrera Botero, Pontificia Universidad Javeriana, Cali
    Computer Scientist from the Pontificia Universidad Javeriana, Cali (2005). Specialist in networking through the CCNA CISCO program at the Pontificia Universidad Javeriana, Cali. He was Research Assistant at the Pontificia Universidad Javeriana,Cali for the Grupo de Investigación DESTINO through the “Jovenes Investigadores”program from COLCIENCIAS. He is founder of his own technology enterprise “Soluciones Virtuales”. Currently, he works as a school teacher for the Colombian government. Also, he is a Volunteer Researcher at the Grupo de Investigación DESTINO.
  • Diego Fernando Loaiza Buitrago, Pontificia Universidad Javeriana, Cali
    Computer Scientist from the Pontificia Universidad Javeriana, Cali (2010). Currently,he is a software developer for the CM Softlutions company. Also, he is a Volunteer Researcher at the Grupo de Investigación DESTINO.

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Published

2011-07-13

Issue

Section

Original Research