From the Videogame to the Reality: Interactive System for Road Safety

Ana María Orozco, David Baeza, Andrés Navarro Cadavid, Gonzalo Llano


The rapid growth of urban centers, the emerging technologies and the demand for new services by the increasing population introduce a new challenge: going towards smart cities. This concept has taken hold among the political, economic, social, academic, environmental and civil sectors, and several initiatives leads to the integration of infrastructure, technology and services for citizens. In this context, road safety and traffic efficiency became in key issues to be solved. New mechanisms are needed in order to reduce accidents and its mortality rate, also requirements such as the optimization of the urban mobility and municipal planning, fuel consumption and greenhouse gases emissions reduction and real-time systems that provide dynamic and effective information to travelers. This article describes two (2) approaches that contribute efficiently to the traffic safety problem: video games used as serious games and vehicular applications for intelligent transportation systems. Both approaches aims to reduce collisions and required a highly technological baseline to be implemented (e.g. telematic and computer systems, artificial intelligence, image processing and 3D modeling).


Traffic safety, Vehicular Networks, Intelligent Transport Systems, Persuasive Technologies, Serious Games, Video Games, Captology.


Bruner, J. (1989). Acción, pensamiento y lenguaje. Madrid. España: Alianza Editorial.

Corporación Fondo de Prevención Víal (2012). Estadísticas [portal web]. Recuperado de

Dar K., Bakhouya M., Gaber J., Wack M., & Lorenz P., (2010). Wireless communication technologies for ITS applications, IEEE Communications Magazine.

Departamento Nacional de Planeación [DNP] (2010). Plan Nacional de Desarrollo (2010-2014). Recuperado de

ETSI (2009), Towards a pan European architecture for cooperative systems [presentación]. En ITS World Congress.

Fogg, BJ. (2002). Persuasive Technolog: Using Computers to Change What We Think and Do. Stanford, Estados Unidos: Morgan Kaufmann.

Fogg, BJ. (2002). Persuasive Technology. Using computers to save the word. San Francisco, CA: Morgan KaufmannFogg, BJ.

(2012). Psichology of pesuation [video]. En BJ.Fogg [Blog -]. Disponible en

Huizinga, J. (1938). Homo Ludens. Madrid, España: Alianza editorial.

IEEE (2006a). IEEE 1609.1, Trial-Use Standard for Wireless Access in Vehicular Environments (WAVE) - Resource Manager, IEEE Std. IEEE 1609.1.

IEEE (2007b). IEEE 1609.3, IEEE Trial-Use Standard for Wireless Access in Vehicular Environments (WAVE)-Networking Services, IEEE Std. IEEE 1609.3.

IEEE (2010). IEEE 802.11p, “Amendment to Standard for Information Technology Telecommunications and Information Exchange Between Systems- Local and Metropolitan Area Networks-Specific requirements, Part 11: Wireless LAN Medium Access Control (MAC) and Physical Layer (PHY) Specifications-Amendment 7: Wireless Access”, in Vehicular Environment, IEEE Std. IEEE 802.11p, v.2010.

IEEE. (2006b). IEEE 1609.2, Trial-Use Standard for Wireless Access in Vehicular Environments (WAVE) Security Services for Applications and Management Messages, IEEE Std. IEEE 1609.2.

IEEE. (2006c). IEEE 1609.4, Trial-Use Standard for Wireless Access in Vehicular Environments (WAVE) Multi-Channel Operation, IEEE Std. IEEE 1609.4.

IEEE. (2007a). IEEE P1609.0, Draft Standard for Wireless Access in Vehicular Environments (WAVE) Architecture, IEEE Std. IEEE 1609.0.

Michoud, R., Orozco A., Llano, G. (2012),Mobile Ad-Hoc Routing Protocols Survey for the Design of VANET Applications. En proceedings IEEE Intelligent Transportation System Symposium (in press).

Navarro, A., Madriñan, P., Londoño, S., & Pradilla, J.V.. (2011). Serious games: between training and entertainment. En eL&mL 2011, The Third International Conference on Mobile, Hybrid, and On-Line Learning, Gosier, France, (pp.72-75). Disponible en

Organización Mundial de la Salud [OMS] (2009). Informe sobre la situación mundial de la seguridad vial. Es hora de pasar a la acción. Ginebra, Suiza: OMS.

Orozco, A.M., Llano, G., & Michoud, R. (2012). Redes vehiculares Ad-hoc: aplicaciones basadas en simulación. Ingenium, 6(12), 11-22.

Reeves, B., & Nass, C. (1996). The media equation: How people treat computers, television, and new media like real people and places. Stanford, CA: CSLI (Stanford University).

Stanford Persuasive Tech Lab (2010). What is Captology. Recuperado de

Tsugawa, S.. & Kato, S. (2010), Energy ITS: another application of vehicular communications. IEEE Communications Magazine, 48 (11),120-126



  • There are currently no refbacks.

Comments on this article

View all comments