Implementation of conceptual validation of product mock ups with augmented reality

Gilberto Osorio Gómez, Ricardo Mejía Gutiérrez, David Ríos Zapata

Abstract


The implementation of computational aids in product design is a demand in the design processes on century XXI, that because they allow an increase in quality and creativity of the deliverables of a design process. But this implementation should be guided to an academic process, where technologies methodologies work along. This article presents the results of an implementation of virtual reality techniques to validate and increased product design courses within the undergraduate electrical mobility in Product Design Engineering at that university.


Keywords


Augmented reality; electrical mobility; product design engineering; computer tools; concept validation.

References


Baxter, M. (1995). Product design. A practical guide to systematic methods of new product development. London, UK: Chapman and Hall.

Horvath, I. (2011). Theoretical framework for comprehensive abstract prototyping methodology. En Proceedings of the 18th International Conference on Engineering Design (ICED11), Vol. 2 (pp.108-119). Glasgow, UK: The Design Society.

Kusiak, A. (1993). Concurrent engineering: automation, tools, and techniques. New York, NY: Wiley-Interscience.

Osorio-Gómez, G., Mejía-Gutiérrez R., Sierra, L.F. (2011). An academic design methodology for electrical mobility products –from necessity to functional prototype–. In A. Kovacevic et ál. (Eds.), Design education for creativity and business innovation, (pp.589-595). ISBN: 978-1-904670-33-9. London, UK: The Design Society / Institution of Engineering Designers.

Osorio-Gómez, G., Mejía-Gutiérrez, R., & Ríos-Zapata, D. (2012). A computer tools classification based on collaborative engineering environments and its value on education. In Proceedings of INTED2012 Conference. 5th-7th March 2012. Valencia, Spain: IATED.

Pahl, G., Beitz, W., Feldhusen, J., & Gote, H. (2007). Engineering design: A systematic approach. London, UK: Springer Verlag.

Prasad, B. (1996). Concurrent engineering fundamentals. Integrated product and process organization. Upper Saddle River, NJ: Prentice Hall.

Robertson, B. & Radcliffe, D. (2009). Impact of CAD tools on creative problem solving in engineering design. Computer-Aided Design, 41(3), 136-146.

Tomiyama, T., Gu, P., Jin, Y., Lutters, D., Kind, C., & Kimura, F. (2009). Design methodologies: Industrial and educational applications. CIRP Annals-Manufacturing Technology, 58(2), 543-565.

Ulrich, K., & Eppinger, S. (2004). Product design and development. Boston, MA: McGraw-Hill / Irwin.

Uva, A.E., Fiorentino, M. & Monno, G. (2011). Augmented Reality Integration in Product Development. In Proceedings of the International conference on Innovative Methods in Product Design (IMProVe 2011), June 15th – 17th, Venice, Italy (pp. 73-79). Available in http://www.improve2011.it/Full_Paper/211.pdf.

Valle, S. & Vásquez-Bustelo, D. (2009). Concurrent engineering performance: Incremental versus radical innovation. International Journal of Production Economics, 119(1), 136-148




DOI: http://dx.doi.org/10.18046/syt.v10i22.1268

Refbacks

  • There are currently no refbacks.