Basic Programming for Teenagers

  • Guillermo Londoño Acosta Universidad Icesi
  • Gustavo Adolfo Paz Loboguerrero Universidad Icesi
Keywords: KPL, BASIC, programming, teaching, KPL Project, games, Morrison & Schwartz, Phrogram.

Abstract

Adolescents don’t show interest in the computer programming, they consider it difficult and boring. This paper explores the idea to teach the new generations of adolescents to program in a way that attracts them, that is both easy and amusing.

This paper shows the experience at the Icesi University with high school students to teach basic programming by developing video games, with tool easy to use.

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Author Biographies

Guillermo Londoño Acosta, Universidad Icesi
Bio Statement is available in Spanish
Gustavo Adolfo Paz Loboguerrero, Universidad Icesi
Bio Statement is available in Spanish
Published
2007-08-01
Section
Discussion papers