Basic Programming for Teenagers

Guillermo Londoño Acosta, Gustavo Adolfo Paz Loboguerrero

Abstract


Adolescents don’t show interest in the computer programming, they consider it difficult and boring. This paper explores the idea to teach the new generations of adolescents to program in a way that attracts them, that is both easy and amusing.

This paper shows the experience at the Icesi University with high school students to teach basic programming by developing video games, with tool easy to use.


Keywords


KPL; BASIC; programming; teaching; KPL Project; games; Morrison & Schwartz; Phrogram.



DOI: http://dx.doi.org/10.18046/syt.v5i9.976

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